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Here, you will find details about the National Curriculum for computing and how we integrate computing into our learning journeys at Anston Hillcrest Primary School.

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Our Goals

 

At Anston Hillcrest, through our Learning Means the World Curriculum, we aim to inspire a love for technology and digital exploration. Our structured computing curriculum equips children with the skills to confidently navigate and create in the digital world, while developing an understanding of how technology shapes global communities. We focus on developing programming, problem-solving, and critical thinking skills, encouraging curiosity and responsible digital citizenship. By immersing children in hands-on learning, we help them build digital competence and prepare them for future opportunities in an increasingly interconnected world. It is vital we teach children how to remain safe online and this is covered in a variety of different ways through our Dimensions curriculum. 

 

Why?

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Our computing curriculum not only enriches children's educational experience but also equips them with essential digital skills for success in school and beyond. Developing problem-solving abilities, confidence, and an understanding of technology’s role in society is crucial to their holistic development. Our computing curriculum provides the foundation for this growth. Through hands-on digital learning, children gain the ability to navigate and create with technology, developing digital literacy and opening doors to future opportunities in an increasingly interconnected world.​​​

National Curriculum Computing

Our Computing Curriculum

Computing is taught through thematic units within Dimensions.  The ‘Digital Citizenship’ strand is further built on  through the teaching of the ‘Safe Zone’ units.  The curriculum is designed to encompass all strands of the computing curriculum.

The Satellite View maps out which thematic units  feature computing and clearly shows the  objectives that are taught.

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How is Computing taught?

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Hands on, interactive and engaging activities allow children to apply their knowledge and skills taught through our computing curriculum in real world contexts. Whether through unplugged activities that encourage creative problem solving or hands on projects that allow children to experiment with technology, they will develop their skills and knowledge through meaningful and engaging learning experiences.

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What do we learn about in Computing?

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Digital Citizenship


This is the ability to access digital technology safely and responsibly, as well as being an active, respectful, discerning member of society both online and offline.

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Computer Science
This encompasses the principles of information and computation, how digital systems work, and how to put this knowledge to use through programming.

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Data
This teaches pupils how to sort and present data in a variety of ways, using databases and spreadsheets, and how this is utilized in society.

Information Technology
This helps pupils understand the practical applications of computing in the wider world e.g. computer networks and the World Wide Web.

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Multimedia
This involves the use and combination of video, audio, graphics and text to interact and communicate with an audience through a variety of different software/apps.

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Adaptations

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Our computing curriculum for disadvantaged children, including those with SEND, is adapted using accessible tools and visual aids. Touch-screen devices support engagement. Hands-on activities, such as coding and animation programming, build positive interaction. Visual instructions and collaborative projects help all our children children develop essential digital skills, ensuring that every learner can participate meaningfully in computing lessons.

Computing Curriculum

Pupil Voice

'Computing is fun, I really enjoy it'

'I love computing, I like to write my own stories'

'We found out about Brazil on the computer, I really enjoyed it'

'I can do coding now that I couldn’t before'

Computing Showcase

Computing
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